



One of the other frequent things you’ll pick on the menu is going for a stroll, which lets you build up relationships with other characters, represented by letters. Defense missions are kind of a weird crapshoot as, if your forces in that territory have a lower overall number than the attacking forces, then you’ll probably lose. Plus, you’ll want to invade territories to expand your control, as well as defend your own when you’re under attack. You have a short list of goals that, if accomplished, will net you extra experience when the next war council approaches. It isn’t helped by the year’s orders basically dictating what you’ll do. These are extremely boring and typically don’t feel like they matter at all.

You’ll spend a lot of time in menus picking a single action for a month. The basic structure still plays out the same. After four whole years, you might have expected some improvements here and there, but, nah. The same bland visuals, low-quality textures, and weird, janky shadows are everywhere, making this a game that’s just as unattractive as 9. Performance at 4K is just as bad here as it was in the base game, even though you typically won’t be in the open world. Of course, Dynasty Warriors 9: Empires also carries its predecessor’s technical foibles. It’s not all that different from magic in Warriors Orochi 4 or abilities in Samurai Warriors 5. The secret plans are mostly unchanged from other Musou games: use an elemental attack, temporarily power up your character. If you didn’t like how much it was dumbed down four years ago, your mind will likely not be changed at all. But Empires has the exact same combat as the base game, for the most part. Movement speed is extremely high by default, and you can equip secret plan moves to use as you like. Things also aren’t helped by the fact that Dynasty Warriors 9: Empires combat is purely 9‘s with few differences. While this made a certain kind of sense in DW 9, it’s even more redundant here. These are all just the various castles from that game’s map, which means they all feel highly similar and copy-pasted. Instead, all of the battles take place in chopped-up parts of DW 9‘s open world, with jarring white barriers making it clear where the boundaries lie. But Dynasty Warriors 9: Empires didn’t have stages to draw from. Other entries were expansions of games that had detailed stages which lent themselves well to the more strategic elements of the subseries. However, there’s a pretty big asterisk in this version. This should all be very familiar to anyone who’s played an Empires game before. You can try to go things on your own, or serve a ruler and work your way up the ranks, all the while accruing stockpiles. Then you jump into the month-by-month minutiae of time management and conquest. You can design your own character with the character creator, or pick one known in the series. But the question stands: is Dynasty Warriors 9: Empires worth it, or is it too late to right this ship?ĭynasty Warriors 9: Empires places you in campaigns based around certain timeframes in the story. That open world is indeed present in the install, but almost pointlessly so, as absolutely nothing new has been done with it. With that amount of time, you’d hope Omega Force would have done something different or more ambitious while making good use of the much-maligned DW 9‘s open world. The wait between DW 8 and its Empires release was about a year and a half, but, astoundingly, Dynasty Warriors 9: Empires comes four whole years after its base game. After Dynasty Warriors 9 massively angered much the fanbase, it was probably not the best idea to press forward with Dynasty Warriors 9: Empires.
